Automatische Modellierung von Waldlandschaften für virtuelle by Arnold Bücken

By Arnold Bücken

​Fernerkundungsdaten wie Luftbilder, Gelände- und Oberflächenmodelle sind inzwischen worldwide verfügbar und haben ihren Platz in unserem Alltag gefunden. Andererseits werden Landschaftsmodelle für Simulationen und Darstellungen in der Virtuellen Realität in vielen Fällen weiterhin aufwendig von Hand generiert.
Arnold Bücken zeigt einen Weg auf, wie sich Waldlandschaften in einem automatisierten Verfahren großflächig aus Fernerkundungsdaten ableiten lassen. Das Ergebnis sind detaillierte Waldmodelle mit geografisch verorteten, attribuierten Einzelbäumen, die sich für eine Vielzahl von Simulationsaufgaben eignen und gleichzeitig eine hochdetaillierte kartografische Aufnahme des Waldes, beispielsweise für Lokalisierungsaufgaben von robotischen Systemen, bieten.

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